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A followup on Unleashed


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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #30 on: October 24, 2008, 04:53:56 pm »
I've found my favorite level in the game, methinks.
But, I don't think this game is only going to have eight levels by a long shot.  More like multiple acts per zone, I think.  I mean really - that trailer is really darn schizo - about half of it is on an ocean/lagoon, while the other is in what looks like a desert/jungle canyon.  Unless the level really is that dang huge, this has to be multiple zones.  Besides, keep in mind how much we knew about SSR by the time it came out.  IIRC, we had seen everything except ... what, Skeleton Dome, Night Palace, and Lost Prologue.
Oh, and somebody REALLY messed up the sound effects on that.  Possibly stating the obvious, but they accidentally used the lose ring effect for gaining rings.

EDIT:
Oh yeah, just realized this too.  The first Spagonia video featured what looked like a boss fight; yet there's video of the entire Spagonia level (Wii version) on YouTube from TGS.  No bosses there.  While it's possible that the boss locations have differed between the 360 and Wii versions, I think it hints more to there being multiple parts to each area - maybe Secret Rings style?
« Last Edit: October 24, 2008, 06:00:26 pm by Minus the Antiporcupine »
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Offline magnum12

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Re: A followup on Unleashed
« Reply #31 on: October 28, 2008, 08:51:40 pm »
http://xbox360.ign.com/articles/923/923923p1.html

The IGN UK impressions are up. Mostly positive. The Rush style sections are awesome. The two weak spots are adventure fields and the were hog sections. That being said, the brawling sections aren't exactly a disaster either. Competent but not sparkling.
Ever know what its like to get pwned by a book? Sonic certainly does.

Offline EngiNerd

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Re: A followup on Unleashed
« Reply #32 on: October 28, 2008, 09:12:49 pm »
May I go ahead and predict IGN's inevitable 6.5 score? kthnx...
At risk of cursing it, I don't see this happening anymore.
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Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #33 on: October 31, 2008, 01:20:47 pm »
ok I'mma update this probably for the last time since the last vid shown was ps360 Abadat...

Wii stuff;

Shamar: http://www.gametrailers.com/player/42016.html

Chun-Nan: http://wii.ign.com/dor/objects/14242720/sonic-unleashed/videos/uleashchunanwii.html


ps360;

redone Mazuri and more Werehog: http://www.gamespot.com/shows/on-the-spot/  (skip to 39:00)

if you don't like gamespot or it's not there: http://uk.youtube.com/watch?v=BgFauOj7f2E  (the gamespot vid is of better quality though)


I don't think I'm forgetting anything...also the Wii version is still on track for release, but there's talk that the other 2 might be delayed.
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #34 on: October 31, 2008, 03:29:34 pm »
Before taking the time to watch SJ's new goodies, I have this for you all:
http://www.sonicstadium.org/media-n-stuff/unleashed-night-of-the-living-werehog
WHAT.
THE.
FRED.
Please watch before continuing to read said post....

What does this mean for the storyline?!?!  Does Sonic STAY as a werehog?  Or is this something referencing the game?  The graphics look VERY similar to the cutscenes we've seen so far, though it could merely be the same team working on it.  But still ... wow.

EDIT:  Looked at SJ's stuff.
Did you catch the part in the Gamespot vid where he found a medal and UNLOCKED A DAYTIME STAGE?!  That kinda surprised me.
Experience points confirmed, not surprised at all.
Night enemies called "The Fear"?  How original.  <_<
Background music every time they refer to the Werehog is from Disney's Haunted Mansion, if you listen really carefully.  I was amused.

And, in my honest opinion, Shamar Wii looks FAR better than the 360 version.  Something about it ... it really seems to fit a lot better.
« Last Edit: October 31, 2008, 03:46:35 pm by Minus the Antiporcupine »
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Offline magnum12

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Re: A followup on Unleashed
« Reply #35 on: October 31, 2008, 06:21:55 pm »
I'm in the mood for a really twisted, disturbing, nightmare fuel joke right now based on the last post. If he stays a Were Hog, then let me put a little Halloween twist on the ending. Muaaahahahaha!!!

Amy: S, Sonic...? Don't you recognize me?
*Grab
Amy: N, no...stop! Please don't!
*Riiiiipppppp!
Amy: Gyaaaahhh!!
Tails: A, Amy...Ah, ahh! Noo! Ugaahhh!
*Slash* The sound of bones crunching, lips smacking, and swallowing occurs in the background.
Sonic: I am a being of solitude.
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Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #36 on: October 31, 2008, 09:06:09 pm »
something else for those that want a little extra...

ftp://segapr.segaamerica.com/SEGA_GAMES/Sonic%20Unleashed/

trailers to Sonic Unleashed including a new one for Mazuri.  The files are quite large and consider the fact that probably a lot of people are downloading them as well. 

edit:  if no one wants to bother with waiting...

Mazuri: http://www.youtube.com/watch?v=UP369aMPlyM
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Offline Selphos

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Re: A followup on Unleashed
« Reply #37 on: October 31, 2008, 11:01:30 pm »
lol magnum, nice Disgaea reference there. I must admit the first time I saw that it scared the living shit out of me.
The moon is so red. Looks like it's going to be a fun night.

Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #38 on: November 01, 2008, 12:45:00 pm »
well this isn't a sega trailer, but the point still stands...there's only 1 level left to show of Unleashed...

Holoska: http://www.gamersyde.com/stream_9266_en.html
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #39 on: November 01, 2008, 02:40:00 pm »
Just to throw this out there: Wikipedia (that most trustworthy of sources) claims that Sega has announced NINE zones.  So there's more than one left.

EDIT: And that ice looks really darn annoying.
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Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #40 on: November 01, 2008, 11:40:15 pm »
its either the 8 shown on their sites plus a final zone, or 9 like you said plus a final zone.
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Offline Firstkirbyever

Re: A followup on Unleashed
« Reply #41 on: November 02, 2008, 07:12:18 am »
Ok, Sonic Team has Taken Down The 2 Videos i Found one youtube,
But I have Found the Download Link. One thing, The site is in Korean. :\
(This is Not the download link, it just gives you Different Videos to view. the last two in both the HD and SD lists are the Sonic Unleashed Videos)
« Last Edit: November 03, 2008, 02:10:32 am by 1stKirbyever »
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #42 on: November 02, 2008, 04:40:22 pm »
Sega went fast there - the Apotos video has already been removed.  But to anyone who saw it, I would like to point out ONCE AGAIN that I'm theorizing there to be multiple stages per locale.  Did anyone catch the "1" on the stage portal?  That must either be referring to Apotos as the first level, or the first stage of the Apotos "zone".
Also the blatantly obvious medallion behind a pillar to the right of this portal.  And what looked like a spring in the first hub area.
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Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #43 on: November 02, 2008, 05:05:08 pm »
after actually thinking about it...why the hell doesn't the wii version have hubs?  they better not screw over the wii/ps2 owners of any extra bonuses and crap.
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #44 on: November 02, 2008, 05:26:56 pm »
Where/when did we find out it didn't?  This is new to me....
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Offline Aitamen

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Re: A followup on Unleashed
« Reply #45 on: November 02, 2008, 07:17:40 pm »
Heh... let's hope that each one is broken in it's own ways so everyone has to have both versions... HA!
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Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #46 on: November 02, 2008, 07:23:17 pm »
it may end up being the case Aitamen.

also info about the hubs was days ago from some UK site or something.  The wii/ps2 version is going to have point and click maps.
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #47 on: November 02, 2008, 08:18:32 pm »
Heh, Dimps strikes again, no?  But how detailed exactly could these maps be?  Unless by "map" they mean "globe" <_<
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Offline Crowbar

Re: A followup on Unleashed
« Reply #48 on: November 02, 2008, 08:26:50 pm »
What's wrong with not having hubs?

Saw one in a video and it looked boring. They were only half-welcome in Sonic Adventure as it is, has nothing been learned from Sonic 06?

Offline Magnezone

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Re: A followup on Unleashed
« Reply #49 on: November 02, 2008, 08:33:24 pm »
Hubs in Sonic games would work if they actually ever did anything interesting. :(

Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #50 on: November 02, 2008, 08:35:24 pm »
so far they just have you talking to people and there are medals.  if anything there are the upgrades that I think are still in the game and the stages. 
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Offline Azure

Re: A followup on Unleashed
« Reply #51 on: November 03, 2008, 09:11:32 am »
EDIT: And that ice looks really darn annoying.

That ice looks BEAUTIFUL, Minus. I resent that.

Offline ChaoRC

Re: A followup on Unleashed
« Reply #52 on: November 03, 2008, 03:49:49 pm »
Some moar stuff.

Opening Cutscene
http://www.gametrailers.com/player/usermovies/284910.html
Watch it, quick before they take it off. =O

First 20 minutes gameplay
http://www.dailymotion.com/search/Sonic%2Bunleashed/video/x79zff_mgs-08-video-sonic-unleashed_videogames








Night of the Werehog Official Website http://www.sega.com/sonicunleashed/notw/us/

---

China Wii Trailer
Youtube version

---

Ice stage
Youtube version

---

Africa trailer
Youtube version

---

More gameplay

2nd cutscene and Greece gameplay
http://www.youtube.com/watch?v=jphUlCVjCnE&fmt=18 Might be taken off later due to copyright, so you might have been wondering about the odd title; could be in order to trip SEGA off from finding it quickly! =P

London Stage Werehog
http://www.gamekyo.com/videoen13501_sonic-unleashed-new-gameplay-footage.html

---

A new preview and the Desert stage name (Savannah Citadel) revealed.
http://previews.teamxbox.com/xbox-360/2151/Sonic-Unleashed/p1/

Quote
We started out playing a new level called Savannah Citadel that exists in the Mazarie area of the game. To get there, we spun our big globe which acts as a world map to Mazarie, which is a stand-in here for Africa. There was an option to visit the village which we did at first by accident; we were supposed to click on stage select. I wont talk about that lest it get me into trouble.
« Last Edit: November 03, 2008, 03:56:42 pm by ChaoRC »

Offline F-Man

Re: A followup on Unleashed
« Reply #53 on: November 03, 2008, 03:57:36 pm »

Offline ChaoRC

Re: A followup on Unleashed
« Reply #54 on: November 03, 2008, 04:00:58 pm »
Opening Cutscene
http://www.gametrailers.com/player/usermovies/284910.html
I'M SURE I'VE HEARD THAT MENU MUSIC BEFORE.

It's from the Sonic Unleashed website, UK version I think

http://www.sega.com/sonicunleashed/us/index.php


Music was ripped but I don't have the link on me right now.

EDIT 2: blah, I posted the same video twice. >.>
« Last Edit: November 03, 2008, 04:17:32 pm by ChaoRC »

Offline F-Man

Re: A followup on Unleashed
« Reply #55 on: November 03, 2008, 04:01:58 pm »
It's from the Sonic Unleashed website, UK version I think
Before as in years ago. But it's still clear in my head, just not from where it was.

Offline Shadow Jacky

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Re: A followup on Unleashed
« Reply #56 on: November 03, 2008, 04:06:46 pm »
nice additions chaoRC
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Offline EngiNerd

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Re: A followup on Unleashed
« Reply #57 on: November 03, 2008, 07:03:11 pm »
Can anyone translate the Dailymotion video?
About 8:30 in, Sonic responds to something Chip said by LOOKING STRAIGHT AT THE CAMERA.
14:15 CONFIRMS it: it actually says "acte 2" on that level - dunno why the portal seems to have a "1" on it though.  I take it "acte 1" was the "tutorial" stage ... which was still ranked O.o

EDIT: And at 6:45 in the Gamekyo video, Amy has YET ANOTHER "Oh look, it's a hedgehog, it must be Sonic!" moment.  Except it is Sonic.  Except it doesn't look like Sonic.
« Last Edit: November 03, 2008, 08:12:11 pm by Minus the Antiporcupine »
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Offline ChaoRC

Re: A followup on Unleashed
« Reply #58 on: November 06, 2008, 07:59:21 pm »

Offline EngiNerd

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Re: A followup on Unleashed
« Reply #59 on: November 07, 2008, 08:01:41 am »
Tru dat, music owns.
But what is going on?  I know it's probably just me but ... why do I honestly think the Wii versions for most of these levels look BETTER than the 360 versions?!?!
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